New World's First Paid Expansion Pack Adds Many Coveted Features
Posted by TomRiva
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04 Jan 2024 01:01:44 am.
Rise of the Angry Earth raises the game's maximum level to 65 and the maximum equipment score to 700 points. By completing the expansion's new main quest, players can reach level 65 or close to it by the end of the quest line without having to spend weeks like in the base game. This means upgrading becomes faster and more natural.
It's also become easier to acquire more powerful gear. The game does away with the expertise and shadow upgrade systems in favor of a simpler system. Playing premium content, like the new Savage Divide adventure, will drop premium gear and New World Coins without having to slowly move the invisible loot meter needle for each individual gear slot. The game's loot system has become smarter, with fewer items having less meaningful stats, allowing players to find better gear more often and less "junk" loot.
Coinciding with the loot reform is the introduction of a new item type, artifacts. Artifacts, similar to legendary weapons in other role-playing games, are unique items that can completely change the way certain abilities and skills work in the game. By completing the quest chain associated with each artifact, players can unlock additional benefits and unlock their full potential. Only one weapon artifact and one armor or trinket artifact can be equipped at a time. Over time, more types of artifacts will be introduced.
New Heartrunes and special abilities that players can equip will also be added after the new world is released, giving players more building decisions. Additionally, the new Primal Fury Heart Talisman adds even more variety to the game by allowing players to unleash their inner beast with powerful unarmed attacks.
Mounts Finally introduced in Aeternum
Rise of the Angry Earth ushered in the long-awaited mount system, becoming the highlight of this update. This is a welcome improvement, allowing players to ride various beasts in the game. Players have expressed their desire for mounts since the launch of the game, and now they are finally coming true. The introduction of mounts became a major selling point of Rise of the Angry Earth.
The story part involves the rise of the Beast Lord, revealing how players learn to tame and ride beasts. The mount will have various riding skills, and players can upgrade these skills to improve the performance of the mount. Mounts can be obtained by participating in races or spending time feeding them. Using a mount while traveling will provide additional speed, and the mount has stamina that can be used to increase speed.
The mission to unlock the mount will be available at level 25, and players who purchase the $30 expansion pack and complete the introductory mission will receive their first mount "for free," while other mounts and cosmetics will be available through the game or in-game store. Mounts will be a unique feature of Rise of the Angry Earth and will not be available to players of the base version of New World.
Although there are three different types of base mounts, including horse, direwolf, and cat, they all function the same. Mounts can be customized with skins and attachments, and certain accessories can change the functionality of the mount.
Amazon has emphasized that they do not want the mount system to lead to unfair competition, so the mounts function the same, avoiding a situation where certain mounts have a clear advantage. They encourage players to choose the appearance of their mount over its performance to keep the game balanced.
A Flexible New Weapon And A Zone Transformed
Rise of the Angry Earth introduces a flexible new weapon, the flail, giving players more options to build their own unique character. Unlike the class system, the game allows players to craft their own builds based on stat assignments, weapon types, and armor. Designed as a weapon suitable for support and tanking roles, the flail can be used with a shield in addition to its Strength and Focus stats to strengthen allies and weaken enemies.
In addition, "Rise of the Angry Earth" will introduce a new game area-Elysium, replacing the current First Dawn area. Featuring lush vegetation and deadly new creatures, this new area differs from previous maps. Amazon says that while it occupies the same part of the map, it's actually an entirely new area and won't share points of interest with the previous area. This decision was made to keep players centered and avoid new areas being pinned to the edges of the map.
Amazon explained that they looked at the map's heat map and saw that First Light had less traffic and decided to convert it to an entirely new area. Elysium's biomes, points of interest, and artificial intelligence are all completely different from First Dawn, allowing players to experience a completely new gaming environment. Such changes are designed to bring players closer together and enhance the sense of intimacy and enrichment of the game.
Crafting plays a huge role in the new world, and the overhaul to crafting is designed to reduce the randomness in crafting items and give players more control over the gear they craft. This means handicrafts will become more valuable, but also more expensive. The skill level cap will be increased from 200 to 250, unlocking new crafting options for various skill categories in the game. Some trade skills will also be streamlined, including significant changes to cooking and furniture-making skills. If you don't have time to farm these, you can Buy New World Coins from rpgstash.com to quickly upgrade your character's skills.
New World recently introduced seasonal content and a seasonal battle pass, while Rise of the Wrath of the Earth will launch alongside Season 3. Players will need to purchase the Rise of the Wrathful Earth expansion pack separately to participate in Season 3, but they will have the option to purchase the premium version of the Season 3 Battle Pass. There is no need to purchase expansion packs to upgrade the Battle Pass.
New World has gone through many changes over the past two years, from the introduction of seasonal content and new weapons to the launch of Arena PvP mode. The team believes they would not have been able to make this progress without the players who have continued to support and enthusiastically participate in the new world. The version that New World players are experiencing today, and Rise of the Wrath of the Earth upon release, will be much more varied and a far richer experience than what Rise of the Wrath of the Wrath of the Earth was upon release.
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