Similar to the various Souls Series randomizers
Posted by doris895923
from the Agriculture category at
16 Nov 2023 01:46:50 am.
Headed up by modder Die4Ever, the mod's main feature, randomization, looks to shake up Deus Ex's well-trodden levels with shuffled start points, equipment locations, passwords, goal locations, keys, enemies, and even door/lock strength.
A big "we're not in Kansas anymore" moment from the mod's trailer was seeing a player try to input the legendary 0451 door code to the UNATCO storage shed and having it deny access. Like the randomized levels, new objectives can really help you approach a familiar game with a fresh perspective.
Similar to the various Souls Series randomizers we've covered in the past, this sort of shake-up can encourage improvisation and freshen up a well-worn experience. I think it could be even more transformative in an immersive sim, a genre whose exciting, chaotic potential can often be limited by familiarity with a game's maps and myths surrounding the "correct" way to play.
The Randomizer mod also adds some inventive and really out-there features to the game. Having online features enabled will also send occasional updates to a Randomizer mod activity account on Twitter, which tweets out brief snippets of activity from players.
It has an optional online component, including Souls series-style death markers for other players—they show up as little floating skulls on the ground, and hovering your cursor over them gives you a cause and time of death. There's also the matter of bingo.
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